![]() 2 seconds cooldown after each WW would allow me to get 3 living swords in one ToS proc instead of 2. Once I get some glory again I want to give the Belt of the Whirling Storm a chance. It helps with mobs, and even more so with ITZ, but most bosses don't have that many parryable attacks it seems, so I (need to) have a pretty high CR even without it. Likely I need much more practice with it. So to me it seems I'm dying less now because I'm standing in a group of 10 mobs rather than 50 and not so much because of the ITZ itself. ![]() The ITZ WW proc is too short to collect many mobs, and without the tornados too weak to kill them quickly. For a moment, things are looking up and then Deepmir gets captured.I tried, but so far I'm hating it. ![]() It looks bad now, but the thing is, there’s still a chance, as long as we clean up things properly.Įlric arrives and starts cleaning house together with Devon. The small enemy troop keeps taking our mines and cities in the center of the empire, so I’m forced to take Elric’s party to help to, but this leaves the captured goblin capital poorly defended and I end up losing it to a bunch of beetles. I think this was a good choice, but overall, things go badly for us anyway. Devon casts the Town Gate spell to get there in the next turn, though this risks me losing Deepmir again. Now my forces are spread too thin and I have nothing to liberate these cities with. Somehow, a group of units slipped past me, captured a couple of my mines and even took a city. I capture it, but then I realize I made a fatal mistake back in the great cave. The Goblin AI makes a fatal mistake and leaves the capital with just one party defending it. Our patiences pays off on Elric’s side of the world. I’m rebuilding the towers just for the heck of it.
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